atmoky trueSpatial for Unity v1.4.0 has been released! Check out the Changelog to learn more.

Spatializer

The atmokySpatializer plug-in, as its name implies, is in charge of spatializing source audio. To accomplish this, it receives position and orientation data from unity and modifies the incoming audio data accordingly. Additionally, it applies Occlusion, Directivity and Near-Field Effects, which can be controlled via the Atmoky.Source script.

Spatializing Sound Sources

There are two ways to set up rendering, default and bulk. Usually, using the default option is sufficient. For projects that need to spatialize a very high number of sources, consider using bulk rendering to help you improve performance.

To learn how to set up trueSpatial for bulk rendering, have a look at the Renderer section.

Spatialize an Audio Source

  • Add one or several AudioSource(s) to your scene.
  • Assign the atmoky Source script (Add Component -> Atmoky -> Source) to the AudioSource(s).
  • Click the Set atmoky Spatializer, Set to 3D and Enable spatialization buttons on the Source script GUI to configure the AudioSource for spatialization.
  • Set the Output of the AudioSource to the desired Mixer/Group (or leave unset to route to Master).

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