Ambisonic Renderer
Inputs
Audio Inputs
The node expects first order Ambisonic signals in ambix format. That is WYZX channel ordering and SN3D normalization.
Source Rotation
The rotation of the source in the world space provided by a Rotation object. You can use this to rotate the soundfield.
Listener Rotation
The rotation of the listener in the world space provided by a Rotation object. This information is used to counter-rotate the soundfield so it seems to be fixed in space while the listener moves.
Headlocked
If enabled, the output will be headlocked to the listener, effectively ignoring the listener rotation and only applying the source rotation.
Output Format
The output format of the rendered audio. The available options are:
- Binaural (HRTF-based binaural rendering for headphone playback)
- Stereo (Stereo rendering for speaker playback)
You can also use the stereo output for headphone playback if you prefer stereo rendering.
Outputs
Audio Outputs
Left and right channels with the rendered audio.