Unreal Engine Integration
For commercial licenses and console runtime versions, please get in touch with sales@atmoky.com.
The Unreal Engine integration comes with the necessary runtime binaries for the supported platforms and blueprint nodes for setting the platform formats (see the Output Format Guide).
Please follow the steps below to integrate the trueSpatial plug-ins into your Unreal Engine project. Note, that the FMOD Unreal Integration is required to use the trueSpatial plug-ins.
Install the integration
Download the atmoky trueSpatial FMOD Unreal integration.
Copy the atmokyTrueSpatialFMOD
folder to your Unreal Engine project's Plugins
directory.
Once rebuilt, the plug-in will show up in your Unreal Engine project's plug-in list.
Install Runtimes
The integration comes with the necessary runtime binaries for the supported
platforms. To install them to the locations expected by the FMOD Unreal
Integration, run the atmoky Install Runtimes
command in the Unreal Engine
editor's Help menu.
Please check the Output Log for any errors or warnings.
This step will also add the required entries to the plugins.txt
files as
needed by FMOD.
You might need to restart the Unreal Engine editor for the changes to take effect.
Configure the FMOD Integration
Under Project Settings -> Plugins -> FMOD Studio -> Advanced
, add an
atmokyTrueSpatial
entry to the Plug-in Files
list.
Optional: adjust FMOD Unreal integration for macOS builds
We recommend removing or commenting out the following line of the FMOD Unreal
Integration's FMODStudio.Build.cs
file:
libPath = System.IO.Path.Combine(ModuleDirectory, "../../Libs/Mac/");
This workaround was only needed for UE 4.26 and earlier versions, without it you
don't need to run the install_name_tool
command on macOS.
You can find the FMODStudio.Build.cs
file in the
Plugins/FMODStudio/Source/FMODStudio
directory of your Unreal Engine project.