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Changelog

v2.1.0

  • performance improvements
  • handles multiple listeners by selecting the one with the highest weight
  • Spatializer: fixes a bug where listener rotation didn’t affect virtual loudspeaker positions of multi-channel sources
  • Spatializer: fixes bug leading to noise artefacts when using certain buffer length settings
  • Unity integration: adds support for custom target in the Occlusion Probe Group
  • adds runtime version validations to the Unity and Unreal integrations

v2.0.2

  • added separate macOS installer for FMOD Studio v2.03

v2.0.1

  • fixes build errors in the Unreal Integration running UE 5.3
  • fixes erroneous plug-in lookup in the Unreal Integration on Linux and macOS

v2.0.0

  • removed Ears plug-in
  • added Renderer plug-in
  • added the Externalizer plug-in
  • added API for output format switching at runtime
  • added integrations for Unity and Unreal Engine
  • added binaural output format option to Spatializer

v1.1.1

  • added Directivity presets to Spatializer plug-in
  • fixed missing NFE Parameters in Spatializer plug-in when using FMOD Studio 2.03

v1.1.0

  • added AmbisonicRenderer plug-in which renders first-order Ambisonics to binaural audio.

v1.0.0 initial release

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