Changelog
v2.1.0
- performance improvements
- handles multiple listeners by selecting the one with the highest weight
- Spatializer: fixes a bug where listener rotation didn’t affect virtual loudspeaker positions of multi-channel sources
- Spatializer: fixes bug leading to noise artefacts when using certain buffer length settings
- Unity integration: adds support for custom target in the Occlusion Probe Group
- adds runtime version validations to the Unity and Unreal integrations
v2.0.2
- added separate macOS installer for FMOD Studio v2.03
v2.0.1
- fixes build errors in the Unreal Integration running UE 5.3
- fixes erroneous plug-in lookup in the Unreal Integration on Linux and macOS
v2.0.0
- removed Ears plug-in
- added Renderer plug-in
- added the Externalizer plug-in
- added API for output format switching at runtime
- added integrations for Unity and Unreal Engine
- added binaural output format option to Spatializer
v1.1.1
- added Directivity presets to Spatializer plug-in
- fixed missing NFE Parameters in Spatializer plug-in when using FMOD Studio 2.03
v1.1.0
- added AmbisonicRenderer plug-in which renders first-order Ambisonics to binaural audio.
v1.0.0 initial release
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