Basic Concepts
This section covers the basic concepts of the Client SDK.
Quick Overview
Space
Audio Listener
- position
- orientation
Audio Object
- gain
- reverb send
- position
- occlusion
Audio Object
Audio Bed
- gain
- headlocked
Room
Local Participant
Remote Participant
- gain
- reverb send
- position
- occlusion
Remote Participant
Room
Client SDK Concepts
Space
This is where everything happens. Home to Audio Objects and RTC Rooms & Participants.
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Audio Objects
Play back audio files or other WebAudio API sources. Can be freely positioned in space.
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Audio Bed
Play back content that should stay static with regard to the listener.
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Room
Represents a Realtime Communication channel. Participants can join a room and communicate with each other.
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Participants
Represent users in a room, local or remote. Remote ones can be positioned in space.
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Audio Listener
The virtual listener of the local user which can move through space.
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