Best-in-class binaural rendering for Unity!
trueSpatial for Unity brings atmoky's best-in-class binaural rendering to the famous game engine. The plug-in suite simulates human hearing and beams your audience into the scene with the power of unmatched hyper-realistic 3D sound.
Perceptually Optimized Binaural Rendering
By including a perception model in the optimization process, atmoky trueSpatial's rendering engine achieves minimum coloration and maximum immersion, for both single sources or complex Ambisonic audio signals.
When using headphones, no room - means - no reflections - means - no perceived distance - means - no externalization. Thus, atmoky trueSpatial comes with an externalizer that gives you that out-of-the-head experience.
Built with hundreds of sources in mind
Binaural rendering is computationally expensive compared to good old stereo panning. The renderer not only uses a highly optimized convolution engine but also accumulates audio source information for efficient batch processing.
Audio Object Properties
atmoky trueSpatial comes with handy source properties that allow you to control the directivity patterns of your audio objects. A source hides behind a wall? No problem, every atmoky source comes with an occlusion processor.
When sources are close to the listener, the binaural cues are strongly dependent on the source distance. That's why very close sources, such as the sound of a voice whispering in our ear, sound very distinct and evoke a special feeling of intimacy. atmoky trueSpatial comes with a near-field effect that simulates this phenomenon.